منابع مشابه
Non-verbal Communication for Correlational Characters
Social interaction is a key element of modern virtual environments. This paper discusses how non-verbal communication (or body language) is vital to real world social interaction, and how it is important to carry it over to virtual environments. It is not sufficient for a character to passively exhibit non-verbal communication; non-verbal communication should be a genuine interaction between a ...
متن کاملNon - Player Characters and Artificial Intelligence
Serious Games rely on interactive systems to provide an efficient communication medium between the tutor and the user. Designing and implementing such medium is a multi-disciplinary task that aims at an environment that engages the user in a learning activity. User engagement is significantly related to the users’ sense of immersion or his willingness to accept the reality proposed by a game en...
متن کاملBodily Non-verbal Interaction with Virtual Characters
Alongside spoken communication human conversation has a non-verbal component that conveys complex and subtle emotional and interpersonal information. This information is conveyed largely bodily with postures, gestures and facial expression. In order to capture the Kansei aspects of human interaction within a virtual environment, it is therefore vital to model this bodily interaction. This type ...
متن کاملAutomated Generation of Conversational Non Player Characters
An integral part of social believability in role playing games is believability of non-player characters (NPC). In this paper we argue for the importance of believability in NPCs, even those that are completely outside of any pre-written quest or plot. We present NPCAgency, a system designed to generate many conversational NPCs as packaged narrative assets that can be shared and imported into v...
متن کاملAnimating Non-Human Characters Using Human Motion
This paper presents research in enhancing character animation using motion capture data and retargeting motion from one character model to another. Our particular interest lies in animating non-human characters and inanimate objects. The main goal of the project is to use lattice deformations to animate an object and smooth out the kinks in the animation at the bending of the joints. CR Categor...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Nature
سال: 1950
ISSN: 0028-0836,1476-4687
DOI: 10.1038/165575a0